![]() ![]() Here’s the problem: It turns out prison sucks. There’s no strict time limit to the escape, but the number of days you take to escape serves as a high score function, so getting caught does have that penalty. Since you can hide contraband in cells other than your own, it’s pretty easy to avoid all the consequences except the loss of time. If you get caught, any contraband on your person and in your cell is taken and you’re time-skipped through three days in solitary, but otherwise nothing happens. Easier prisons have lots of free time to work with, harder ones pretty much require you to make a bed dummy and do all the dangerous work at night. ![]() You keep to the prison routine to keep the guards from getting suspicious, and slowly work out what times you can sneak off to work on a daring escape plan without arousing suspicion. The Escapists is a game I’ve tried out recently, a game about breaking out of various prisons.
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